Monday, May 11, 2009

dun dun dun DUUUUN!

here it is! the rough cut for the whole film! there's still lots of stuff that needs fixin' and tweekin'. shot 19 is still missing the fish, which are fixed now but i haven't put them in yet (thanks to jacob), and none of the critiques that i've received over the last 3 weeks have been implemented, because of time (gotta keep moving forward for now). plus, there are a lot of places where i need to smooth out the actions between cuts to keep consistency, and many shots aren't long enough to get to full feeling across. but that will all be done later. for now i need to focus on getting at least 3 shots polished up and put on my demo reel.

rough cut from Drifting Eddy on Vimeo.

Saturday, May 9, 2009

shot 22 blocking

i sorta rushed this one because i really want to get the blocking for all the shots out of the way so i can focus on the shots i'm going to polish. i only have a little more time before the portfolio show, which i need to graduate, so it is really a priority right now. this will work for now

blocking 22 from Drifting Eddy on Vimeo.

Thursday, May 7, 2009

shot 21 blocking

i'm doing something a little different from the animatic (i hiss). i wasn't happy with the way the camera was turning out for this shot. it looks different on paper than in 3d, so i'm just going to cut this shot short, and make shot 22 the close in of her shivering, because the original shot 22 in the animatic seems pointless to me. so same number of shots, slight time difference because of shortening 21.

blocking 21 from Drifting Eddy on Vimeo.

shot 20 blocking

this one is a little bumpy, but it works for now. i just need to add some breakdowns and switch it to tangents to fix it.

blocking 20 from Drifting Eddy on Vimeo.

shot 19 blocking

okay, this shot is looking really cool! however, i've got a hiccup with the stupid fish. i'm getting really strange, erratic rotations on the mesh whenever i rotate the controller past a certain point. i'll have to come back to this shot later.

blocking 19 from Drifting Eddy on Vimeo.

Wednesday, May 6, 2009

shot 18 blocking

here's the actual blocking for shot 18. played with the camera slightly more, so slightly different than the previous post. feels pretty good to me! i'm excited about this shot, it's one of three that i get to take to polish, hooray!

blocking 18 from Drifting Eddy on Vimeo.

Tuesday, May 5, 2009

the missing shot 18

here is shot 18, which was missing from the original 3d animatic because i didn't know how i was going to do the camera. well, i figured it out, and it turned out to be really easy. granted, it looks really shakey and bumpy right now, but i've got the general movement down. and suprisingly easier than shot 17! in case you're wondering, i created a spline path, parented it to the dragon, and then constrained the camera to the spline as a motion path, so i am free to animated the camera while it is moving along a set path. brilliant! not really, but anyway, here it is. i know taylor (my modeler besides myself) has really been looking forward to this scene, since half her models are in it, hehe. this shot should be finished in the next couple days. 6 more!

shot 18 animatic from Drifting Eddy on Vimeo.

shot 17 blocking

ok, this shot is giving me more trouble than any other shot so far. i can't get the damn camera to work. i know it has to do with all the nesting i have for tracking purposes, i just don't know how i'm going to get it to work right. i'll figure it out, but for now i'm going to leave this shot alone because it is pissing me off the most. and i need to get working on the rest of my shots. i'm hoping the next shot (shot 18, the big mutha) isn't going to give me as much trouble. it shouldn't, because the camera is going to be on a path, and i'm going to try and set it up so i don't have to do anything to it except tell it where to be on the path at a given time. wish me luck!

blocking 17 from Drifting Eddy on Vimeo.

Monday, May 4, 2009

Sunday, May 3, 2009

Saturday, May 2, 2009

shot 13 blocking

this shot took a really long time, because i needed to figure out the mechanics of how the dragon was going to start running, how long he would run, how far, and how he would take off into the air. i did a lot of experimenting. i think i started this shot on tuesday and i've been working on it all week. well, i think it's at a good place to leave it alone for now and start blocking in more shots. i need to finish blocking in one week from tomorrow, and i have 10 shots worries! i have a strong feeling that the rest of the scenes aren't going to be nearly as hard as this shot because the dragon is already in the air flying around. i hope i'm right!

blocking 13 from Drifting Eddy on Vimeo.