Wednesday, May 6, 2009

shot 18 blocking

here's the actual blocking for shot 18. played with the camera slightly more, so slightly different than the previous post. feels pretty good to me! i'm excited about this shot, it's one of three that i get to take to polish, hooray!

blocking 18 from Drifting Eddy on Vimeo.

Tuesday, May 5, 2009

the missing shot 18

here is shot 18, which was missing from the original 3d animatic because i didn't know how i was going to do the camera. well, i figured it out, and it turned out to be really easy. granted, it looks really shakey and bumpy right now, but i've got the general movement down. and suprisingly easier than shot 17! in case you're wondering, i created a spline path, parented it to the dragon, and then constrained the camera to the spline as a motion path, so i am free to animated the camera while it is moving along a set path. brilliant! not really, but anyway, here it is. i know taylor (my modeler besides myself) has really been looking forward to this scene, since half her models are in it, hehe. this shot should be finished in the next couple days. 6 more!

shot 18 animatic from Drifting Eddy on Vimeo.

shot 17 blocking

ok, this shot is giving me more trouble than any other shot so far. i can't get the damn camera to work. i know it has to do with all the nesting i have for tracking purposes, i just don't know how i'm going to get it to work right. i'll figure it out, but for now i'm going to leave this shot alone because it is pissing me off the most. and i need to get working on the rest of my shots. i'm hoping the next shot (shot 18, the big mutha) isn't going to give me as much trouble. it shouldn't, because the camera is going to be on a path, and i'm going to try and set it up so i don't have to do anything to it except tell it where to be on the path at a given time. wish me luck!

blocking 17 from Drifting Eddy on Vimeo.

Monday, May 4, 2009

Sunday, May 3, 2009

Saturday, May 2, 2009

shot 13 blocking

this shot took a really long time, because i needed to figure out the mechanics of how the dragon was going to start running, how long he would run, how far, and how he would take off into the air. i did a lot of experimenting. i think i started this shot on tuesday and i've been working on it all week. well, i think it's at a good place to leave it alone for now and start blocking in more shots. i need to finish blocking in one week from tomorrow, and i have 10 shots left...no worries! i have a strong feeling that the rest of the scenes aren't going to be nearly as hard as this shot because the dragon is already in the air flying around. i hope i'm right!

blocking 13 from Drifting Eddy on Vimeo.